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Commands6 min read

Bedrock /effect Command: Status Effects Guide

Apply, remove, and manage status effects on players and entities in Bedrock Edition using the /effect command.

Basic Syntax

The /effect command applies or removes status effects from entities. There are two forms:

/effect <target> <effect> [duration] [amplifier] [hideParticles]
/effect <target> clear

Parameters:

  • <target> - Player or entity selector
  • <effect> - The effect ID (e.g., speed, strength, invisibility)
  • [duration] - Duration in seconds (default: 30, max: 2147483647)
  • [amplifier] - Effect level minus 1 (0 = level 1, 1 = level 2, etc.)
  • [hideParticles] - true or false, whether to hide the swirling particles

Common Effects

Positive Effects

/effect @s speed 300 1                 # Speed II for 5 minutes
/effect @s strength 600 0              # Strength I for 10 minutes
/effect @s jump_boost 300 2            # Jump Boost III for 5 minutes
/effect @s resistance 600 3            # Resistance IV for 10 minutes
/effect @s regeneration 120 1          # Regeneration II for 2 minutes
/effect @s fire_resistance 600 0       # Fire Resistance for 10 minutes
/effect @s water_breathing 600 0       # Water Breathing for 10 minutes
/effect @s night_vision 600 0          # Night Vision for 10 minutes
/effect @s haste 300 1                 # Haste II for 5 minutes
/effect @s health_boost 600 4          # Health Boost V for 10 minutes
/effect @s absorption 120 1            # Absorption II for 2 minutes
/effect @s saturation 10 20            # Instant full hunger
/effect @s conduit_power 600 0         # Conduit Power for 10 minutes

Negative Effects

/effect @e[type=zombie] slowness 30 2      # Slow down zombies
/effect @e[type=!player] weakness 60 0     # Weaken all mobs
/effect @a poison 10 0                     # Poison all players briefly
/effect @p blindness 20 0                  # Blind nearest player
/effect @p wither 10 1                     # Wither II for 10 seconds
/effect @e[type=skeleton] mining_fatigue 600 2   # Mining Fatigue III

Clearing Effects

/effect @s clear                           # Remove all effects from yourself
/effect @a clear                           # Remove all effects from all players
/effect @e[type=villager] clear            # Clear effects from villagers

Hiding Particles

To apply an effect without visible particles around the entity, set the last parameter to true:

/effect @s invisibility 600 0 true         # Invisible with no particles
/effect @s speed 300 1 true                # Speed without particle swirl
/effect @a night_vision 99999 0 true       # Permanent night vision, no particles

This is useful for map makers who want effects to be active without visual clutter.

Differences from Java Edition

  • Effect IDs in Bedrock use the same names as Java in most cases, but some may differ slightly.
  • Java Edition supports /effect give and /effect clear as subcommands with slightly different syntax.
  • Bedrock uses true/false for hideParticles while Java has moved to a more complex particle control system.
  • The maximum amplifier and duration values are the same across both editions.

Practical Uses

  • Building: Give yourself Haste II and Jump Boost to build faster.
  • Exploration: Night Vision and Speed make exploring caves and the Nether much easier.
  • Combat prep: Stack Strength, Resistance, and Regeneration before a boss fight.
  • Map making: Use hidden effects to create custom difficulty or environmental hazards.
  • Pranks: Apply Blindness or Slowness to friends in multiplayer (with their consent).
  • AFK safety: Resistance IV and Regeneration II make you nearly invincible.

Tips

  • An amplifier of 255 makes some effects extremely powerful. Speed 255 is essentially teleportation.
  • Duration of 0 seconds removes that specific effect from the target.
  • Instant effects like instant_health and instant_damage should use a very short duration.
  • Effects stack with potion effects and beacon effects, so the highest level applies.

Related Astroworld Resources

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