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Farming8 min read

Does Raid Farm Work in Bedrock?

Learn why Java Raid farms are extremely difficult to replicate in Bedrock Edition and what alternatives exist for emeralds and totems of undying.

Overview

Raid farms in Java Edition are some of the most profitable farms in the game, producing massive quantities of emeralds, totems of undying, enchanted crossbows, and various other drops from raid mobs (Pillagers, Vindicators, Evokers, Witches, and Ravagers). Java raid farms use precise village mechanics, controlled raid triggering, and efficient kill systems. Bedrock Edition has different raid mechanics, village detection, and mob spawning that make replicating these farms extremely difficult.

Why Java Raid Farms Fail in Bedrock

  • Village detection differences: Bedrock Edition detects villages differently from Java. In Java, a village is defined by claimed beds and a village center point. In Bedrock, village boundaries and detection are based on a point-of-interest (POI) system with different rules for how beds, workstations, and bells interact to form a village.
  • Raid triggering inconsistency: In Java, raids trigger reliably when a player with Bad Omen enters a village boundary. In Bedrock, the raid triggering can be inconsistent, and the location where raid mobs spawn is less predictable.
  • Raid mob spawning location: Java raid farms use precise positioning to ensure raid mobs spawn on specific platforms. In Bedrock, raid mob spawning locations are determined differently and may scatter across a wider area.
  • Captain respawning: Getting Bad Omen requires killing Pillager captains. In Bedrock, Pillager outpost spawning and captain respawning may differ from Java, affecting how quickly you can re-trigger raids.
  • Density-based spawning: The density system affects how raid mobs spawn relative to existing entities, potentially limiting the number of raid mobs that appear simultaneously.

What Bedrock Players Experience

Attempting to build a Java-style raid farm in Bedrock typically results in:

  • Inconsistent raid triggering. Raids may not start when expected or may trigger in unintended locations.
  • Raid mobs spawning in unpredictable locations instead of on designated platforms.
  • Difficulty getting all raid waves to complete. Mobs may get stuck, refuse to pathfind correctly, or despawn.
  • The farm being far less efficient than Java equivalents, often producing only a fraction of the drops.

Bedrock-Specific Raid Farm Attempts

Some Bedrock content creators have developed raid farm designs that partially work. These designs typically involve:

  1. Building a village (beds + a Villager with a workstation) in a controlled area.
  2. Killing a Pillager captain at a nearby outpost to get Bad Omen.
  3. Entering the village area to trigger the raid.
  4. Using lava, trident killers, or manual combat to kill raid mobs.
  5. Collecting drops from the aftermath.

These farms work but are significantly slower and less reliable than Java versions. Expect to manually intervene when mobs get stuck or raids stall.

Alternative Methods for Raid Drops

Emeralds

The best emerald source in Bedrock is Villager trading. Build a trading hall (see the Bedrock Villager Trading Hall guide) and trade bulk items like paper, sticks, or crops for emeralds. This is more reliable and faster than raid farming.

Totems of Undying

Totems only drop from Evokers, which only spawn during raids (waves 5 and above) or in woodland mansions. For Bedrock players, the options are:

  • Run raids manually at a village. Enter with Bad Omen, fight through the waves, and collect totems from Evokers.
  • Find and raid woodland mansions. These are rare structures but contain Evokers.
  • Neither method is farmable at the rates Java players achieve.

Crossbows and Other Drops

Pillagers drop crossbows (sometimes enchanted) and can be farmed at Pillager outposts. Build a simple kill platform near an outpost where Pillagers spawn and fall to their death. This works in Bedrock and provides a steady crossbow supply.

Pillager Outpost Farm

While not a raid farm, a Pillager outpost farm is a viable alternative in Bedrock:

  1. Find a Pillager outpost.
  2. Build platforms around it to control where Pillagers walk and fall.
  3. Use fall damage or a trident killer to kill them automatically.
  4. Collect crossbows, arrows, and other drops. Captains drop banners, giving you Bad Omen for manual raids.

Java vs Bedrock Differences

  • Java raid farms are highly efficient, producing hundreds of emeralds per hour. Bedrock has no equivalent.
  • Village detection and raid triggering are fundamentally different between editions.
  • Raid mob spawning locations are more predictable in Java, allowing precise farm designs.
  • Raid wave composition (types and numbers of mobs) is the same between editions.
  • Totem of undying drop rates are identical (1 per Evoker kill).

FAQ

Can I farm Evokers any other way?

Outside of raids and woodland mansions, Evokers do not spawn naturally. There is no spawner for them and no other reliable spawning method in Bedrock.

Is a semi-automatic raid farm worth building in Bedrock?

If you need totems of undying, a semi-manual raid setup is the only renewable source. Build a small village near a Pillager outpost, get Bad Omen, trigger raids, and fight manually. It works but requires active play.

How many totems can I get per raid?

On Normal difficulty, 1 Evoker spawns in the raid (wave 5). On Hard difficulty, up to 3 Evokers can spawn across waves 5-7, yielding up to 3 totems per raid.

For the Java raid farm guide, see the Java Raid Farm Guide on guide.astroworldmc.com.

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