Bedrock XP Farm Guide: Best Designs for Experience
The most effective XP farm designs for Bedrock Edition, from simple mob grinders to enderman and guardian farms.
How XP Works in Bedrock
Experience orbs in Bedrock Edition work similarly to Java. You gain XP from killing mobs, smelting items, breeding animals, trading with villagers, mining certain ores, and fishing. The main differences that affect XP farming:
- XP orbs have the same value system as Java.
- Mob XP drops are the same as Java for most mobs.
- Some farm designs that work well on Java do not translate to Bedrock due to spawning differences.
- The XP formula for enchanting costs is the same across both editions.
Simple Mob Grinder XP Farm
The easiest XP farm to build early in survival is a basic mob grinder where you deal the killing blow:
- Build a dark room spawner (see the mob farm guide for details).
- Instead of a lethal fall, reduce the drop to 21 blocks so mobs survive with half a heart.
- At the bottom, create a 1-block opening where you can hit mobs with a sword.
- Hit each mob once to kill it and collect XP.
This design is simple but slow because you must manually kill each mob. Using a Looting III sword does not increase XP, but it does increase item drops.
Enderman XP Farm
Enderman farms are the fastest XP source in Bedrock Edition. Built in the End dimension, they exploit enderman spawning mechanics:
- Travel to the End and find the outer End islands (through the End gateway).
- Build a platform at least 42 blocks away from any End island surface to prevent enderman from spawning elsewhere.
- Create a spawning platform with endermite bait. Spawn an endermite using ender pearls (roughly 1 in 20 chance) and trap it in a minecart.
- Endermen are hostile toward endermites and will path toward the trapped one, walking off the platform into a drop shaft.
- The drop should be 43 blocks (enough to bring endermen to one hit of kill range).
- At the bottom, hit the endermen to collect XP.
In Bedrock, endermite behavior may differ slightly from Java. The endermite must be visible to the endermen for them to path toward it. Use name tags on the endermite to prevent despawning.
Guardian Farm
Guardian farms produce both XP and valuable drops (prismarine, sea lanterns, fish). They require draining or building at an ocean monument:
- Guardians spawn within the ocean monument's bounding box in water.
- The basic approach is to create water channels that funnel guardians into a kill chamber.
- Bedrock guardian spawning may use different density checks than Java, so farm designs need Bedrock-specific testing.
- Some players drain the entire monument area to control spawning more precisely.
Guardian farms are time-consuming to build but produce large amounts of XP and building materials once operational.
Furnace XP Farm
A passive XP source that works while you do other things:
- Set up an automatic smelting system with hoppers feeding items into furnaces.
- Smelt items like cobblestone, kelp, or cactus (these are easy to farm in bulk).
- Do not use a hopper on the output side of the furnace. Instead, manually take items out.
- When you remove the smelted items, all accumulated XP from the smelting is released at once.
This method stores XP indefinitely in the furnace until you collect it. A bank of furnaces continuously smelting kelp or cactus can store thousands of XP levels over time. This works the same in both Bedrock and Java.
Sculk XP Farm
Sculk catalysts convert mob deaths into sculk blocks, which drop XP when broken with a Silk Touch tool and then broken again without Silk Touch. This method is available in both editions and works well in Bedrock:
- Set up a mob farm near a sculk catalyst.
- Kill mobs near the catalyst so sculk blocks spread.
- Mine the sculk blocks to collect XP.
Raid Farm
Raid farms are extremely efficient for XP and rare drops (totems of undying, emeralds). The basic concept:
- Get the Bad Omen effect by killing a pillager captain.
- Trigger a raid near a village you control.
- Use water, pistons, or natural funneling to collect raid mobs in a kill chamber.
- Kill the mobs to gain XP, totems, emeralds, and other drops.
Bedrock raid mechanics differ from Java. The number of raid waves, mob types per wave, and spawning positions are different. Look for Bedrock-specific raid farm designs.
Comparing XP Rates
- Simple mob grinder: 5-15 levels per hour (manual killing)
- Enderman farm: 30-50+ levels per hour
- Guardian farm: 20-40 levels per hour
- Raid farm: 20-35 levels per hour (with drops)
- Furnace XP bank: Passive accumulation, withdraw when needed
These rates are approximate and depend on farm design, Bedrock version, and hardware performance.
Related Astroworld Resources
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